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Thursday, 26 August 2010

Warhammer 40,000 Dawn of War: Dark Crusade. Review

Hey everybody this is Lord Commissar Thomas* and this is my review of Dawn of War: Dark Crusade.

To start of Dark Crusade is a Real Time Strategy (RTS) where players build and control units, maintain and destroy bases and capture territory all taking place in the dark and gritty Warhammer 40,000 universe on the planet Kronus.

Once you start a new game, you are given a mindbogoling choice of seven factions to play as, all with distinct personalities, strengths and weaknesses. These factions consist of...

The Space Marines: The space marines are the elite fighting force of the imperium of man, I wont delve to far into details because there is way to much to talk about in one review. But what it boils down to is the space marines arch enemies were discovered to be hiding on the planet Kronus, causing the them to undertake a great purge destroying aliens and heretics alike in the name of their God Emperor.

The space marines main advantage is their fire power and durability, they have weapons such as the 'Heavy Bolter' that can fire dozens of explosive rounds within moments of spotting the enemy and units such as the 'Terminators' that love nothing more than purging some heretics with flame throwers whilst sporting a set of power armour complete with power fists.

For the next installment we shall talk about the Ork Waaagh.

Cya next time.
*I am not a Lord nor a Commissar.

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