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Tuesday, 31 August 2010

Warhammer 40,000 Dawn of War: Dark Crusade. Review Part 4

Ok so when it comes to utter and total destruction, you thought the brutish orks were the worst? No?
Maybe the ruinous powers of chaos? No?
Well then may I introduce you to yet another faction of Dawn of War:Dark Crusade, a faction so terrible... it got the spotlight in the trailer. I give to you the Necrons.
I'll be back.
I know what your thinking... "That looks like the governor of California!" Well let me tell you something, the terminators have nothing on these guys.
Put simply the Necrons have one all powerful rule, living is wrong. If it isn't dead make it dead, and if you can, convert it.
The Necrons didn't arrive on Kronus oh no, they were there for thousands upon thousands of years before the war started, before mankind even stood upright, sleeping peacefully in their robotic tombs underneath the ground until their gods awoken them again, to purge the disease that infested the universe, the disease of life.


The way the Necrons play out in Dark Crusade is much unlike the other factions, for example other factions must gather both requisition AND power to build new units, however Necrons only require power, with requisition only serving as an added bonus.
Also the Necrons are incredibly powerful, yet also very slow. If a Necron play is foolish, their opponent may easily skirt around their forces and head to their base, if they are wise however, using their massed firepower they can bring down even the deadliest of foe.

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